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CLANK! Legacy 2: Acquisitions Incorporated by Dire Wolf Digital Coming Soon to Kickstarter

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The award-winning board game CLANK! Legacy returns with an epic sequel: Get ready for more corporate hijinks in the world of Penny Arcade's Acquisitions Incorporated! Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Kickstarter launches on May 2nd. In CLANK! Legacy 2: Acquisitions Incorporated: Darkest Magic you'll work with and against your co-adventurers in a 12-game deck-building campaign. Develop your character while exploring their personal journal. Set off on an adventure with 2-4 players in a magical world filled with wonder, mystery, and maybe even some candy... if you think you deserve it. About Clank! Legacy Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world cha

The Ravagers #6 - ...Engage! Review

The Ravagers #6 Review


Cover - 4/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?


Art - 5/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?


Color/Ink - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening?


Layout - 5/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?


Story - 4/5

- Weighted Triple. How well did the issue further develop the current story arc? How well did the issue further develop the characters?


Verdict - 4.6

- What I think: I'm not sure about this cover, while seeing Superboy destroy stuff is always a attention grab, the tagline along with the events don't exactly happen as such. I enjoy the art and overall look of the book. I did however have an issue with continuity as I did with Superboy #14 - The Face of H'el and Legion Lost #14 - Desperate Times in the fact that I would assume these events take place first. The issue is compounded by the fact that it is mentioned in Legion Lost that Terra and Thunder are healing, and this issue wasn't a one-off story but will continue next week. With that said I really enjoyed the issue. We get to see some character development. First we find the Ravagers training to use their powers, but it seems the only one capable of handling themselves is the weapon designed to take them out (Superboy). We also discover that Tim Drake (Red Robin) has a stake in what happens to the Ravagers. The Ravagers eventually take a break and visit Venice Beach, but soon comes to a halt when word comes that a little girl with Metahuman abilities is being sought by N.O.W.H.E.R.E.. The Ravagers rush to her rescue only to be stopped by two new Ravagers in training Bright Eyes and Windshear. Superboy could probably take them out solo, but Caitlin Fairchild order him to stop, and let the rest of the team handle it. They overcome only to be confronted by their teachers Rose Wilson, Warblade, and Leash. Can't wait to see the next issue and find out what happens to Terra and Thunder (now that Legion let it out they get seriously injured).

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