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Weirdwood Manor by Greyridge Games Coming Soon to Kickstarter

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Greyridge Games announced tgat the award-winning Weirdwood Manor app and book series will be made into a board game. Weirdwood Manor: The Board Game is a cooperative game of adventure and strategy for 1 to 5 players from ages 14+ and takes 90 - 120 minutes to play. You’ll battle against 1 of 3 unique magical Fae Monsters and their Clockwork Scarabs invading the Manor. Offering high variability and replayability, the game features a unique temporal mechanic that reflects the magical, ever-shifting corridors and rooms of the Manor. Every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Fighting against time, you’ll make use of dice drafting, card play, resource management, and location actions as you and your companions move through the ever-shifting Manor in pursuit of ultimate victory over the Fae Monster! As the game progresses, the Fae Monster’s s

The Amazing Spider-Man #697 - Danger Zone, Part Three: War of the Goblins Review

Amazing Spider-Man #697 Review


Cover - 5/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Color/Ink - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening?

Layout - 5/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story arc? How well did the issue further develop the characters?



Verdict - 4.9

- What I think: You get a very interesting cover with this issue, Spider-Man appears to be throwing shiney Pumpkin Bombs and you get the reflection of Hobgoblin (Kingsley) and Hobgoblin (Macendale). The only problem I have had with this run is the art style. Even though it has grown on me and actually can look pretty good with the Hobgoblins, it's just not for me. Overall I enjoyed the issue. It closes the Danger Zone between Spidey, Kingpin, and the two Hobgoblins. During the entire issue your almost certain that Max Modell is going to discover that Peter is Spider-Man. Luckily Pete is quick on his feet and finds ways to convince Max that he has stood in for Spidey before (The Amazing Spider-Man #12 - Unmasked by Dr. Octopus!). We eventually see Spider-Man outwit the Hobgoblins and due to their failure to aquire Norman Osborn's Goblin stash, Kingpin in rage destroys the master Spider-sense jammer he had created. You get to also see a cameo by Harry Osborn and his son, as well Norman seems to have come out of his coma.

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