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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Minimum Carnage: Part 6; Omega Review

Minimum Carnage: Omega Review


MINIMUM CARNAGE FINALE!

Houston is on fire as Carnage’s greatest act of evil may be his final hour!

The most dangerous web-slingers of all unite with humanity at stake!

Cullen Bunn, Chris Yost and Lan Medina bring the crossover smash hit to it’s synapse-shattering finale!

Cover/Solicit - 5/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 4/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 5/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 4.7

- I enjoyed the Minimum Carnage story arc for the most part. There were times in Scarlet Spider #11 - Minimum Carnage; Part 4; Kill Carnage that seemed confusing but Venom #27 - Minimum Carnage; Part 5; Family Bondage seemed to flow better. There were certain parts of the issue where the art seemed rushed but overall it didn't effect it much. The issue is told from the point of view of Katy Kiernan's article for the Daily Inquisitor, and flowed very well. This issue ties up the end of the arc after Carnage leaves the Microverse and returned to Houston. Once Flash Thompson (Venom) and Kaine (Scarlet Spider) return from the Microverse they have to battle a Carnage, who appears to have been separated from his hosts conscious and that's not saying much considering who the host is. The issue also explains how Flash fears that the same could happen to him and the Venom symbiote. The battle rages thru the city and in the end the duo are able to bring Carnage down. The final panels show a shocking revelation that Kaine has about why bad guys act the way they do, it's because heroes don't really stop them. I wasn't sure about in the beginning, but I think this was a great finish to the arc  and definitely a must read for any Venom, Carnage, or Scarlet Spider fan.

Purchase Minimum Carnage: Omega on Amazon

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