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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Green Lantern: New Guardians #14 - Fear Factor Review

Green Lantern: New Guardians #14 Review

Cover - 5/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 3/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 4/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 4.6

- Green Lantern comics are always a treat to the eyes. The art is normally stellar and the colors are so vivid. This cover is no exception to that. My only issue is the art, it seems like every other panel has Kyle Rayner drawn differently, and in several panels his helmet looks completely bizarre. Otherwise I'm really liking this arc. Kyle is basically trying to master each of the different emotional spectrum and this time it's fear. He unlocks his fear while trying to convince Arkillo that he needs to forget about Sinestro in order to become the "God of Fear" that Arkillo thinks he should be. The side story involves the Star Sapphire Corps telling Carol Ferris that she needs to find Hal Jordan. It seems that Guardians of the Universe are playing the Sapphires in order to find Hal. Overall this is a pretty good arc although it does seem like Kyle is learning the abilities rather fast. I can't wait to see the final battle once he has mastered them and The Third Army.

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