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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Green Lantern Corps #14 - Rise of the Third Army: Nothing Man Review

Green Lantern Corps #14 Review


Cover - 4/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 5/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Color/Ink - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening?

Layout - 4/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story arc? How well did the issue further develop the characters?



Verdict - 4.7

- What I think: Interesting cover that does a good job of depicting the turmoil of the issue, but from a distance it really doesn't pop off the shelf. I loved the art style and the coloring of the book, actually most GL books have great colors. There was a few times it became hard to follow the layout of the book, again it was during double pages. The story was great. It follows the repercussions of Guy Gardner leaving the envoy and trying to save his family from Green Lantern Corps #13 - Rise of the Third Army: Torn. It also shows the sheer determination and willpower that makes him one of the strongest Lanterns. This of course doesn't go well with Guardians of the Universe who are trying to snuff out all of their Lanterns. In the end we have a shocking turn of events that makes me want to have the next issue now.

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