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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Fantastic Four #1 - Unstable Review

Fantastic Four #1 Review


Cover - 4/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 5/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?


Color/Ink - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening?

Layout - 5/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?


Story - 5/5

- Weighted Triple. How well did the issue further develop the current story arc? How well did the issue further develop the characters?


Verdict - 4.8

- What I think: Again nothing special about the cover, just a generic team pose. Some of the variants on the other hand are nice and would probably draw my attention. Everything about this issue I liked. It's a good jumping on point. The issue starts with a vision by Franklin who tells his family they shouldn't go into space. Mr. Fantastic also discovers some disturbing news about the teams powers. They then show each of the Fantastic Four and some of their normal life, before getting news from a sick Mr. Fantastic that they are going to leave earth to teach the Future Foundation in other galaxies, times, and universes. He states the ship is capable of time-travel so while they will be gone for a year, almost not time will have passed for everyone else. Still Mr. Fantastic states they need to be prepared and have heroes take their place on Earth in their absence, leading into FF #1 - Parts of a Hole. Marvel hasn't done much with space lately, nor have I usually read them, but with the Fantastic Four leaving Earth, Nova #1 and Guardians of the Galaxy #1, it might be fun to read about places other than Earth.

Fantastic Four, Vol. 1: New Departure, New Arrivals Trade

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