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Showing posts from March 31, 2013

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Merchats Cove Master Craft by Final Frontier Games Coming Soon to Kickstarter

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  Final Frontier is proud to present Merchants Cove: Master Craft – a big-box expansion for the critically acclaimed Merchants Cove. Contained in this treasure trove of content are four new expert level Merchants, a new core game expansion "The Faction Festival" and new modular content like new Rogues, Townsfolk, and much more. New Expansion & Modules In addition to the new Merchants, the Faction Festival also expands the game in a substantial way. A new board is connected to the bottom of the main board adding tracks for each of the Factions, and brand new mechanisms for each Faction to use. The Wizards will enchant your goods to make them worth more - while the Rogues will help you frame the other players, letting you get rid of corruption by pinning it on your opponents. That’s not all! Enjoy a new Faction Hall (The Paladins), new Adventurers (Paladins), new Townsfolk, Rogues, and more. New Merchants Mushroom Farmer, Amanita Moghed Assign work orders to your various in

X-Men #38 - The Boneyard, Part 1 Review

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X-Men #38 Review Cover - 5/5 Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue? Art - 3/5 Do I personally like this artist's style? Does the artist stay true to the characters appearance? Color/Ink - 5/5 Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Layout - 5/5 Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged? Story - 4/5 How well did the issue further develop the current story arc? How well did the issue further develop the characters?